Goal

        Mark all cells containing cores with markers and clear the field from all safe cells.

Start

        In the menu panel at the right side select the filed Size and it's Fill. This step will determinate the difficulty and the amount of time to solve a puzzle. Also you can choose the Key pattern which determines how many cells are counted at the neighborhood. Now you can press Create button and start the generetion of new game field.

        Field parameters Size, Fill and Key can only be set before generation. If you change them during the game it will not change already generated field.

Gameplay

        Game field cells may contain cores A number into a safe cell indicates how many cores are in neighboring cells. The neighboring-cell pattern setting by the Key parametr. Hovering over a number will highlight neighboring cells borders matching the selected pattern with yellow.

        You can open a closed cell with left-click on it. If it's contains a core this will be considered a Defeat. If the clicked cell are completely empty the neighboring empty cells as well as cells with numbers will be automatically opened.

        Successful completion is determined if all remained cells are marked and the amount of them matches the total number of cores hiden at the field. Total amount of markers and cores are shown in the lower-left screen corner.

Tips

        If you click a number and there is at least one marker next to it, the remaining neighboring cells will open. This is designed for convenience and to speed up the search process. But you should be very careful — if there is an unmarked core among the neighboring cells, it will open and count as a loss. Click a number only when you are completely sure that the markers in its area are placed correctly.

Published 5 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJK
GenrePuzzle
Made withGodot
Tags3D, Minesweeper
Average sessionA few minutes
LanguagesEnglish, Russian
InputsKeyboard, Mouse, Touchscreen
ContentNo generative AI was used

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